Armament
How you perceive, and how you judge.
Fire & WindNi / Se — freedom, short-term memory, personal future
Earth & WaterNe / Si — habit, long-term memory, shared experience
Spear & BowFi / Te — inductive, personal principle, external credibility
Sword & MaceFe / Ti — deductive, community ethic, internal certainty
Expression
How you interact.
DirectSays what it means, means what it says.
InformativeProvides context, lets the listener decide.
InitiatingGoes to people to get or convey information.
RespondingWaits for others to come to them.
ProgressionGet moving, flesh it out along the way.
OutcomePlan everything before acting.
Worldview
Your point of view.
AbstractStarts with what could be.
ConcreteStarts with what's known.
AffiliativeAsks permission. Teamwork.
PragmaticAsks forgiveness. Self-determination.
SystematicOne best method for every situation.
InterestWho benefits, case by case.
House
The intersection of your two Armaments.
CrusadersFairness through hardship.
TemplarsStrengthening others' character.
WayfarersIndependence, treasure, position.
PhilosophersPrinciples behind success.